Criticisms

In spite of the contemporary enthusiasm for the use of games in education by a considerable number of people, this phenomenon has also suffered from rejection and criticism. Even the term "gamification" itself has been criticized by many as [|Ian Bogost]calls it "marketing fad" and "exploitationware." Similarly, two game developers Margaret Robertson and [|Jon Radoff] have also found faults in the use of games like its lack of expression needed at the player's end and its shallow reward system. Yet, proponents of gamification agree that games do interact with the player. Gee (2003) says, “Games do talk back…In a good game, words and deeds are all placed in the context of an interactive relationship between the player and the world.”